![]() ![]() Spine can pack images into a texture atlas or spritesheets, which results in more efficient rendering in your games.Skeletons and animations can also be imported from other project files. Spine can import data in its JSON or binary formats, which enables a path to import data from other tools into Spine.Spine can also export animated GIFs, PNG or JPEG image sequences and AVI or QuickTime video. Spine exports animation data in its own, documented JSON and binary formats which are ideal for use with the Spine Runtimes.Posing a character with images that can bend becomes as easy as just positioning the bones. When the bones move, the vertices move with them and the mesh is deformed automatically. Weights (often called “skinning”) allow individual vertices in a mesh to be attached to different bones. ![]() FFD allows meshes to stretch, squash, bend and bounce in ways that aren’t possible using rectangular images.
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